Our Values

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Our Values

Meadows Primary School and Nursery

Computing

“Computations are everywhere, once you begin to look at things in a certain way.” 

Rudy Rucker

What is the intent of Computing at Meadows?

At Meadows, we seek to develop our children’s computational thinking using engaging topics and problems to solve from our thematic Meadows Curriculum.  

We aim to encourage pupils to use logical reasoning to predict the behaviour of simple programs. We aim to develop pupils’ skills in using technology to create, organise, store, manipulate and retrieve digital content.   

We aim to see pupils develop rich digital literacy skills so they can document what they learn for others through a range of experiences such as audio recordings, videos and posts. Pupils will also develop their digital literacy to enable them to identify online risks and know how to keep themselves safe.  

Computing will improve the pupils’ collaboration skills as they work together and support each other in physical, digital and virtual projects. These skills and the critical thinking Computing will help them develop will help pupils succeed both personally and professionally in the future.  

computing intent sheet.pdf

How is Computing implemented at Meadows?

Computing is taught through the thematic units of our Meadows Curriculum. Computing is taught through a combination of hands-on, interactive, and engaging activities that allow students to apply their knowledge and skills in real-world contexts. Whether through unplugged activities, that encourage creative problem-solving, or hands-on projects that allow students to experiment with technology, pupils will develop their skills and knowledge through meaningful and engaging learning experiences. The curriculum is designed to encompass the different strands of computing. 

national curriculum programmes of study.pdf

How does Computing progress at Meadows?

 Pupils begin to develop their understanding of programming by controlling devices with simple instructions. They work through to programming devices and simulations with algorithms that can be changed by the parameters of variables the pupils have set. They progress from making simple interactions with devices to enabling others to interact with the devices based upon their programming.  

Pupils initially learn parts of the computer they are using through to how their computer is connected to networks of computers across the globe allowing them to communicate, collaborate and interact with others.  

Pupils learn how to store and retrieve information through to producing information for an audience to access and interact with through a range of different media.  

computing knowledge building.pdf

How can I support my child in Computing? 

  • Encourage them to be creative and engaging with activities such as producing and manipulating images, programming and animating when they go online rather than always playing games produced by others.    
  • Ensure children are aware of how to minimise risk online and know how they can seek help if they require it.    
  • Ask your child what they know about the device they are using works and its role within the connectivity it provides them with the global community online.  

Some books your child may like:  

The Digital Adventures of Ava and Chip: Smart Home by Beverly Clarke 

Ada Lovelace (Little People, Big Dreams) by Maria Isabel Sanchez Vegara 

Press Start, Game On Super Rabbit Boy by Thomas Flintham 

The Person Controller by David Baddiel 

Can You Break the Internet? by Clive Gifford 

The History of the Computer by Rachel Ignotofsky 

Scratch Programming in Easy Steps by Sean McManus 

Micro:bit in Wonderland by Elbrie de Kock and Tracy Gardner